piątek, 12 listopada 2010

EyePet PSP Review

One of my biggest complaints in the world of the game is when try to force the games on platforms for publishers where they just don't fit. Some games are made to be played in the living room in front of a big TV and other work best in short bursts on a small screen. When games are out of their element, the results are often less satisfactory. Such is the case with EyePet on PSP.

One of the key features of EyePet, both for the PSP and PS3, is the appearance of augmented reality. See your pet come to life in their own world, and while this works almost perfectly on PS3, PSP, hinders the gameplay and actually makes you feel more detached from your pet. The game takes advantage of PSP camera (that comes with the game) and a "magic" with a big paw print on it.To function correctly, the camera must have a Visual of the Charter; that is, you cannot touch or play with the animal using hands. removing this aspect of the game EyePet has already loses much of its charm.

The augmented reality also causes problems in various activities that you can do with your pet, like bowling, fishing or jump on trampolines.Each of these activities has a different size "play area" that must be in full view of camera in order to play. the problem is that these areas are all significantly larger than the paper, making it physically impossible to actually play while sitting with the paper on a desk in front of you or your tour. I tried the game on a piano, using the table tray for the paper and quickly found that the PSP I couldn't find enough away from the card while being able to see the screen in order to play.

If you are able to obtain sufficient distance between the PSP and the Charter, standing or placing of paper on the floor, then the game works fine but I can't think of any practical portable gaming environment that allows you to do so and raises the question, "why is this game on PSP?" The only feature that takes advantage of the portability of the game at all is the possibility that we could find some treasure by playing in different environments, but this is a poor reason to make the game practically impossible to reproduce on a train, bus or plane.

That said, there is a playing area that don't use the card.Called "pet", this space is a rendering environment where you can feed, grooming and your pet style and put it to sleep.If there were multiple tasks available in pet, then the game would have been more tolerable, but all major challenges must be played "off", using the card.Things out, the game also has painfully long load times, surpassing the 30 seconds in some cases, and has the same horrible voiceover as the PS3 version.

But it's not all bad. The EyePet itself is still pretty cute, even if it has a tendency to look cross-eyed, sometimes, and there are lots of activities and challenges to keep you occupied. Get scores in activities is a little more challenging than it was in the PS3 version, which extends the replay value a bit. There are also a number of clothes to unlock by completing challenges and achieve the highest score.

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